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comp 2019

video projection with sound, Apollo Pavillon, Peterlee/ Durham, UK
21 - 22 march 2019

Mader Wiermann
sound by Thomas A. Troge
architecture/ sculpture: Victor Pasemore, 1969
commissioned/ produced by Artichoke, London, tech: QED

A high spatial presence is created by the abstract and complex assembled concrete cubes of the pavilion – by the interplay between heavy volumes and voids. The shape in its variety remains quite intangible. Therefore, we react with a reduced and abstract black-and-white content – initially two-dimensional – which is virtually laid right THROUGH the building. Only at the surface of the pavilion emerges the third dimension – by the “resistance” of the architecture. These structures move across the building without any influence from the 3D space - without any interpretation by added light. They bring their own 2D-Brightness with them, in this way they can “float” throughout the house and transform it. They are equally visible from any point of view.
So-called “insertions” fix the content on the house for a short time. Three-dimensional, free movable light acts as a kind of counterpart of the abstract, flowing structures. Due to the shadow casting it is bound to the surface of the building but it is able to split into individual, coloured lights by its independent movement – in order to form white light from RGB afterwards.

4x video laser projector, 20 000ansiLumen, sound system, mapping system, media server, 8 min. loop

Heike Wiermann Apollo QED7970
foto: Harry Ricardo, Lee Dobbs, QED
Heike Wiermann Apollo QED7992
foto: Harry Ricardo, Lee Dobbs, QED
Heike Wiermann Apollo 4998
wiermann comp19 Apollo 2317
Heike Wiermann comp19 Apollo Hy 5019
Heike Wiermann comp 19 Apollo QED 06
foto: Harry Ricardo, Lee Dobbs, QED
Heike Wiermann comp19 Apollo K2400
Heike Wiermann comp 19 Apollo K 2525
Heike Wiermann comp19 Apollo Tag
Heike Wiermann comp19 Apollo 4x45°
Wiermann Apollo comp 19 F13036
Wiermann Apollo comp 19 UV_F13036

3D model, 2D texture, UV map

The whole structure was built in 3D, then textured and lighted. To get this virtual content on the real building we rendered all surfaces covered by the four projectors as a flat UV-Map. This way we got one film containing all information. On site the technical company used the same model, textured now by the UV-Map and could output the four projector-contents directly from the actual position in 3D - so that it fitted exactly on the building. 

comp 2019 - video documentation