Spacial combinations are created in a 3d-program. Parts of the architecture and urbanistic details are rebuilt in the simulation and set into a new spacial context. The possible and impossible virtual spaces are “embedded” into the real building. Variable light sources move across the virtual spaces punctual illuminating the scenes. Synchronized with the video the architectural surrounding can be punctual illuminated by individual lamps.Thus a direct relation is established. Another way of creating this relation is the reflection of the illuminated part of the environment in the windows, while the video is partially dimmed or off to provide a dark background.
The window as a mediator between the inside and the outside becomes an interface between reality and simulation. Real space, mirror image and virtual sceneries come together on the window and are stacked in different layers. The installation’s video is not narrative, film is rather used as “building material”. Therefore virtual spaces become a simulated extension of the city’s architecture, they may be carriers for utopias and dreams and may expand reality.
3 video projectors, light, sound, media control